Os Princípios Básicos de The First Berserker: Khazan
Os Princípios Básicos de The First Berserker: Khazan
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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Não sei se isso foi por questão intencional de design ou resultado por 1 erro, contudo tenho a impressãeste de qual muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” qual este estúdio preparou — contudo vale a pena insistir 1 pouco para passar dela.
Quem gosta do um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto este fato do que nãeste há 1 Colossal mapa interconectado para explorar.
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A reviravolta que temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade pelo roteiro.
A clara inspiraçãeste para isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema natural semelhante, mas isso tira um pouco do charme por um Souls e a graça de explorar 1 mundo interconectado e parecer caminhos natural escondidos entre as áreas.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
You might think The First Berserker: Khazan that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Vejo isso Ainda mais como uma decisãeste de modo a promover o desenvolvimento, já qual fazer 1 mapa completo da amplamente mais manejorefregatráfego, contudo junte isso ao fato de de que as armas sãeste drops aleatórios de inimigos e o ímpeto do explorar diminui bastante, utilizando um Colossal impacto até precisamente na atmosfera geral do jogo.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
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Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.